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Showing posts from December, 2022

Blog Post #5

  Ida Mae Craddock’s article, “Immersive Virtual Reality, Google Expeditions, and English Language Learning,” discusses the benefits of using gamification in the classroom for all students, specifically English language learners. When a student is motivated and interested in the classroom content or activities, it will benefit the student inside and outside the classroom. Craddock stated, “There is some value to the “wow” factor in education. Content that engages the learner in a common experience both creates community and provides a framework and context for the content to be remembered” (2018). When an opportunity arises to connect with a student on a deeper level to promote growth and understanding of content, it is crucial to follow through. Virtual reality and simulations have displayed significant learning in any classroom. Craddock explains how her use of virtual reality during assignments has supported ELL students with not stressing about dissecting the language, rather t...